C_StaticMem | |
►CAlarmable | Base class for objects that can have alarms triggered in the game loop |
►CAlarmableAttorney | Provides controlled access to the Alarmable class for specific classes |
CAlarmableManager | Manages the registration and processing of alarms for GameObjects |
CAlarmDeregistrationCommand | Command to deregister an alarm for a GameObject |
CAlarmRegistrationCommand | Command to register an alarm for a GameObject |
CAlign16 | |
CButton | A clickable UI button component |
CCameraManager | Manages the current and default cameras for both 3D and 2D views |
CCanvas | A UI container for managing and rendering UI components |
CCollidable | Base class for objects that can participate in collision detection |
►CCollidableAttorney | Provides controlled access to the Collidable class for specific classes |
CCollidableGroup | Manages a collection of collidable objects |
CCollisionDeregistrationCommand | Command to handle the deregistration of a collidable object for collision detection |
CCollisionDispatch | Handles the dispatching of collision callbacks between two collidable objects |
CCollisionDispatchBase | Base class for handling collision dispatching between collidable objects |
CCollisionDispatchTerrain | Handles the dispatching of collision callbacks between two collidable objects |
CCollisionManager | Manages the registration and processing of collisions for GameObjects |
CCollisionRegistrationCommand | Command to handle the registration of a collidable object for collision detection |
CCollisionTerrainCommand | Command to handle collision tests within a single collidable group |
CCollisionTestCommandBase | Base class for collision test commands |
CCollisionTestPairCommand | Command to handle collision tests between two collidable groups |
CCollisionTestSelfCommand | Command to handle collision tests within a single collidable group |
CCollisionVolume | Base class for collision volumes |
CCollisionVolumeAABB | Represents an axis-aligned bounding box (AABB) collision volume |
CCollisionVolumeBSphere | Represents a bounding sphere collision volume |
CCollisionVolumeOBB | Represents an Oriented Bounding Box (OBB) collision volume |
CCommandBase | Base class for all command objects |
CDrawable | Base class for objects that can be drawn in the game loop |
►CDrawableAttorney | Provides controlled access to the Drawable class for specific classes |
CDrawableManager | Manages the registration and processing of drawable GameObjects |
CDrawDeregistrationCommand | Command to deregister a drawable object from drawing |
CDrawRegistrationCommand | Command to register a drawable object for drawing |
CDropdown | |
CFileIO | |
CFreeCamera | Represents a free-moving camera in the scene |
CFreezeTime | Manages the freezing and single frame stepping of the game time |
CGameObject | Base class for all GameObjects in the engine |
►CGameObjectAttorney | Provides controlled access to the GameObject class for specific classes |
CGameObjectEntryCommand | Command to handle the entry of a GameObject into the scene |
CGameObjectExitCommand | Command to handle the exit of a GameObject from the scene |
CImageManager | Manages the loading, retrieval, and deletion of Image objects |
CImageManagerAttorney | Provides access to the ImageManager's private methods for specific classes |
►CInputable | Base class for objects that can handle keyboard input events |
►CInputableAttorney | Provides controlled access to the Inputable class for specific classes |
CKeyboardEventManager | Manages the registration and processing of keyboard events for GameObjects |
CKeyDeregistrationCommand | Command to handle the deregistration of a key event for an Inputable object |
CKeyRegistrationCommand | Command to handle the registration of a key event for an Inputable object |
►CMemTrace | |
CModelManager | Manages the loading, retrieval, and deletion of Model objects |
CModelManagerAttorney | Provides access to the ModelManager's private methods for specific classes |
CMouseKeyDeregistrationCommand | Command to handle the deregistration of a key event for an Inputable object |
CMouseKeyEventManager | Manages the registration and processing of mouse key events for GameObjects |
CMouseKeyRegistrationCommand | Command to handle the registration of a key event for an Inputable object |
CPerformanceTimer | |
CScene | Represents a scene in the engine |
►CSceneAttorney | Provides controlled access to the Scene class for specific classes |
CSceneChangeNullStrategy | Null strategy for scene changes |
CSceneChangeStartStrategy | Strategy for starting a scene change |
CSceneChangeStrategy | Base class for scene change strategies |
CSceneManager | Manages the current scene and handles scene transitions |
CSceneNull | Null implementation of a scene |
CSceneRegistrationBroker | Manages the registration and execution of commands for scene registration |
CScreenLog | Manages logging messages to the screen |
CScreenLogAttorney | |
CScreenLogCommand | |
CScreenLogCommandPool | Manages a pool of ScreenLogCommand objects for efficient reuse |
CScrollList | A scrollable list of UI buttons |
CShaderManager | Manages the loading, retrieval, and deletion of ShaderObject objects |
CShaderManagerAttorney | Provides access to the ShaderManager's private methods for specific classes |
CSingleKeyEventManager | Manages the registration and processing of a single key event for GameObjects |
CSlider | A draggable UI slider component |
CSpriteFont | Represents a font in the SUNENGINE |
CSpriteFontManager | Manages the loading and retrieval of SpriteFont objects |
►CSpriteFontManagerAttorney | Provides access to the SpriteFontManager's private methods for specific classes |
CSpriteString | Represents a string of sprites in the SUNENGINE |
CSUNENGINE | Main engine class for the SUNENGINE application |
►CSUNENGINEAttorney | Provides controlled access to the SUNENGINE class for specific classes |
CSUNENGINEMathTools | Provides mathematical tools for collision detection and vector operations |
CSUNENGINESprite | Represents a sprite in the SUNENGINE |
►CTerrain | Represents a 3D terrain generated from a heightmap |
►CTerrainAttorney | Provides controlled access to the Terrain class for specific classes |
CTerrainManager | Manages the active Terrain instance in the scene |
CTerrainObjectManager | Manages Terrain objects and their associated keys |
CTerrainObjectManagerAttorney | Provides access to the TerrainObjectManager's private methods for specific classes |
►CTerrainRectangleArea | Represents a rectangular area of terrain cells for iteration |
CTest | |
CTestRegistry | |
CTextbox | A UI text input field component |
CTextureManager | Manages the loading, retrieval, and deletion of Texture objects |
CTextureManagerAttorney | Provides access to the TextureManager's private methods for specific classes |
CTimeManager | Manages the timing and delta time for the game |
CTimeManagerAttorney | Provides controlled access to the TimeManager class for specific classes |
CTrace | |
►CUIAttorney | Attorney class for controlled access to UIComponent internals |
CUICommand | Abstract base class for UI-related command objects |
CUIComponent | Abstract base class for all UI components |
CUIDropdownCommand | Command class for handling dropdown selection events |
CUnitData | |
CUnitSLink | |
CUnitStats | |
CUnitTrace | |
CUnitUtility | |
CUpdatable | Base class for objects that can be updated in the game loop |
►CUpdatableAttorney | Provides controlled access to the Updatable class for specific classes |
CUpdatableManager | Manages the registration and processing of updatable GameObjects |
CUpdateDeregistrationCommand | Command to deregister an updatable object from updates |
CUpdateRegistrationCommand | Command to register an updatable object for updates |
CVisualizer | Visualizes collision volumes for debugging purposes |
CVisualizerAABBCommand | Command class for visualizing an Axis-Aligned Bounding Box (AABB) |
►CVisualizerAttorney | |
CVisualizerBSphereCommand | Command to visualize a collision volume bounding sphere |
CVisualizerCommandBase | Base class for collision visualizer commands |
CVisualizerCommandPool | Manages a pool of visualizer commands for efficient reuse |
CVisualizerLineCommand | Command for visualizing a line in the collision visualizer |
CVisualizerMinMaxCommand | Command for visualizing a box defined by min/max points in the collision visualizer |
CVisualizerOBBCommand | Command class for visualizing an OBB (Oriented Bounding Box) in the scene |