Provides access to the registration related functions of GameObject.
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#include <GameObjectAttorney.h>
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class | GameObjectEntryCommand |
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class | GameObjectExitCommand |
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Provides access to the registration related functions of GameObject.
◆ Connect()
static void GameObjectAttorney::Registration::Connect |
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GameObject * | go | ) |
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inlinestaticprivate |
◆ Disconnect()
static void GameObjectAttorney::Registration::Disconnect |
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GameObject * | go | ) |
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inlinestaticprivate |
Disconnects the GameObject from the scene.
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The documentation for this class was generated from the following file: