Provides access to the registration related functions of GameObject.  
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#include <GameObjectAttorney.h>
|  | 
| class | GameObjectEntryCommand | 
|  | 
| class | GameObjectExitCommand | 
|  | 
Provides access to the registration related functions of GameObject. 
◆ Connect()
  
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          | static void GameObjectAttorney::Registration::Connect | ( | GameObject * | go | ) |  |  | inlinestaticprivate | 
 
 
◆ Disconnect()
  
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          | static void GameObjectAttorney::Registration::Disconnect | ( | GameObject * | go | ) |  |  | inlinestaticprivate | 
 
Disconnects the GameObject from the scene. 
- Parameters
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The documentation for this class was generated from the following file: