SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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GameObjectAttorney::Registration Class Reference

Provides access to the registration related functions of GameObject. More...

#include <GameObjectAttorney.h>

Static Private Member Functions

static void Connect (GameObject *go)
 Connects the GameObject to the scene.
 
static void Disconnect (GameObject *go)
 Disconnects the GameObject from the scene.
 

Friends

class GameObjectEntryCommand
 
class GameObjectExitCommand
 

Detailed Description

Provides access to the registration related functions of GameObject.

Member Function Documentation

◆ Connect()

static void GameObjectAttorney::Registration::Connect ( GameObject * go)
inlinestaticprivate

Connects the GameObject to the scene.

Parameters
goPointer to the GameObject.
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◆ Disconnect()

static void GameObjectAttorney::Registration::Disconnect ( GameObject * go)
inlinestaticprivate

Disconnects the GameObject from the scene.

Parameters
goPointer to the GameObject.
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The documentation for this class was generated from the following file: