1#ifndef GameObjectAttorney_H
2#define GameObjectAttorney_H
24 friend class GameObjectEntryCommand;
25 friend class GameObjectExitCommand;
Provides access to the registration related functions of GameObject.
Definition GameObjectAttorney.h:22
static void Disconnect(GameObject *go)
Disconnects the GameObject from the scene.
Definition GameObjectAttorney.h:35
static void Connect(GameObject *go)
Connects the GameObject to the scene.
Definition GameObjectAttorney.h:30
Provides controlled access to the GameObject class for specific classes.
Definition GameObjectAttorney.h:15
Base class for all GameObjects in the engine.
Definition GameObject.h:21
void DisconnectFromScene()
Disconnects the GameObject from the scene.
Definition GameObject.cpp:44
void ConnectToScene()
Connects the GameObject to the scene.
Definition GameObject.cpp:37