SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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SpriteFontManagerAttorney::GameLoop Class Reference

Provides access to the game loop related functions of SpriteFontManager. More...

#include <SpriteFontManagerAttorney.h>

Static Private Member Functions

static SpriteFontConstructor (MapKey key, std::string path)
 
static void Destructor (SpriteFont *ptr)
 
static SpriteFont::GlyphGetGlyph (SpriteFont *ptr, char c)
 

Friends

class SpriteFontManager
 
class SpriteString
 

Detailed Description

Provides access to the game loop related functions of SpriteFontManager.

The GameLoop class grants specific classes access to the private methods of the SpriteFontManager class. This is used to control and restrict access to the SpriteFontManager's functionality.


The documentation for this class was generated from the following file: