SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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SpriteFontManagerAttorney Class Reference

Provides access to the SpriteFontManager's private methods for specific classes. More...

#include <SpriteFontManagerAttorney.h>

Classes

class  GameLoop
 Provides access to the game loop related functions of SpriteFontManager. More...
 
class  InitDestroy
 Provides access to the initialization and destruction related functions of SpriteFontManager. More...
 

Detailed Description

Provides access to the SpriteFontManager's private methods for specific classes.

The SpriteFontManagerAttorney class is a friend of the SUNENGINE class, allowing it to access the private methods of the SpriteFontManager class. This is used to manage the lifecycle of SpriteFont objects within the engine.


The documentation for this class was generated from the following file: