SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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Inputable::MouseRegistrationData Struct Reference

Structure to hold registration data for mouse keys. More...

Public Attributes

KeyboardEventManager::StorageMapMouseRef pMyDeleteRef
 
RegistrationState RegStateCurr = RegistrationState::CURRENTLY_DEREGISTERED
 
MouseKeyRegistrationCommand * pKeyRegistrationCommand = nullptr
 
MouseKeyDeregistrationCommand * pKeyDeregistrationCommand = nullptr
 

Detailed Description

Structure to hold registration data for mouse keys.


The documentation for this struct was generated from the following file: