SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
Loading...
Searching...
No Matches
Inputable::MouseRegistrationData Struct Reference

Structure to hold registration data for mouse keys. More...

Public Attributes

KeyboardEventManager::StorageMapMouseRef pMyDeleteRef
 
RegistrationState RegStateCurr = RegistrationState::CURRENTLY_DEREGISTERED
 
MouseKeyRegistrationCommandpKeyRegistrationCommand = nullptr
 
MouseKeyDeregistrationCommandpKeyDeregistrationCommand = nullptr
 

Detailed Description

Structure to hold registration data for mouse keys.


The documentation for this struct was generated from the following file: