Handles the dispatching of collision callbacks between two collidable objects. More...
#include <CollisionDispatchTerrain.h>
Public Member Functions | |
virtual void | ProcessCallbacks (Collidable *c1, Collidable *) override |
Processes the collision callbacks between two collidable objects. | |
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CollisionDispatchBase (const CollisionDispatchBase &)=delete | |
CollisionDispatchBase & | operator= (const CollisionDispatchBase &)=delete |
Handles the dispatching of collision callbacks between two collidable objects.
The CollisionDispatchTerrain class is responsible for processing collision callbacks between two collidable objects. It inherits from the CollisionDispatchBase class and overrides the ProcessCallbacks method to perform the collision dispatch.
C1 | The type of the first collidable object. |
C2 | The type of the second collidable object. |
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inlineoverridevirtual |
Processes the collision callbacks between two collidable objects.
c1 | Pointer to the first collidable object. |
c2 | Pointer to the second collidable object. |
Implements CollisionDispatchBase.