1#ifndef CollisionDispatchTerrain_H
2#define CollisionDispatchTerrain_H
4#include "CollisionDispatchBase.h"
27 static_cast<C1*
>(c1)->CollisionTerrain();
Base class for objects that can participate in collision detection.
Definition Collidable.h:26
Handles the dispatching of collision callbacks between two collidable objects.
Definition CollisionDispatchTerrain.h:17
virtual void ProcessCallbacks(Collidable *c1, Collidable *) override
Processes the collision callbacks between two collidable objects.
Definition CollisionDispatchTerrain.h:24