1#ifndef CollisionDispatchTerrain_H 
    2#define CollisionDispatchTerrain_H 
    4#include "CollisionDispatchBase.h" 
   27        static_cast<C1*
>(c1)->CollisionTerrain();
 
 
 
Base class for objects that can participate in collision detection.
Definition Collidable.h:26
Handles the dispatching of collision callbacks between two collidable objects.
Definition CollisionDispatchTerrain.h:17
virtual void ProcessCallbacks(Collidable *c1, Collidable *) override
Processes the collision callbacks between two collidable objects.
Definition CollisionDispatchTerrain.h:24