SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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Alarmable::RegistrationData Struct Reference

Structure to hold registration data for alarms. More...

Public Attributes

AlarmableManager::StorageMapRef pMyDeleteRef
 
RegistrationState RegStateCurr = RegistrationState::CURRENTLY_DEREGISTERED
 
AlarmRegistrationCommand * pAlarmRegistrationCmd = nullptr
 
AlarmDeregistrationCommand * pAlarmDeregistrationCmd = nullptr
 

Detailed Description

Structure to hold registration data for alarms.


The documentation for this struct was generated from the following file: