Command to handle the entry of a GameObject into the scene. More...
#include <GameObjectEntryCommand.h>

| Public Member Functions | |
| GameObjectEntryCommand (GameObject *go) | |
| Constructor for GameObjectEntryCommand. | |
| GameObjectEntryCommand (const GameObjectEntryCommand &)=delete | |
| GameObjectEntryCommand & | operator= (const GameObjectEntryCommand &)=delete | 
| void | Execute () override | 
| Executes the entry command for the GameObject. | |
|  Public Member Functions inherited from CommandBase | |
| virtual | ~CommandBase ()=default | 
| Destructor for CommandBase. | |
| Public Attributes | |
| GameObject * | ptrGO = nullptr | 
| Pointer to the GameObject to be entered into the scene. | |
Command to handle the entry of a GameObject into the scene.
The GameObjectEntryCommand class is responsible for executing the entry of a GameObject into the scene. It inherits from the CommandBase class and overrides the Execute method to perform the entry action.
| GameObjectEntryCommand::GameObjectEntryCommand | ( | GameObject * | go | ) | 
Constructor for GameObjectEntryCommand.
| go | Pointer to the GameObject to be entered into the scene. | 
| 
 | overridevirtual | 
Executes the entry command for the GameObject.
Implements CommandBase.
