Command to handle the entry of a GameObject into the scene. More...
#include <GameObjectEntryCommand.h>

Public Member Functions | |
| GameObjectEntryCommand (GameObject *go) | |
| Constructor for GameObjectEntryCommand. | |
| GameObjectEntryCommand (const GameObjectEntryCommand &)=delete | |
| GameObjectEntryCommand & | operator= (const GameObjectEntryCommand &)=delete |
| void | Execute () override |
| Executes the entry command for the GameObject. | |
Public Member Functions inherited from CommandBase | |
| virtual | ~CommandBase ()=default |
| Destructor for CommandBase. | |
Public Attributes | |
| GameObject * | ptrGO = nullptr |
| Pointer to the GameObject to be entered into the scene. | |
Command to handle the entry of a GameObject into the scene.
The GameObjectEntryCommand class is responsible for executing the entry of a GameObject into the scene. It inherits from the CommandBase class and overrides the Execute method to perform the entry action.
| GameObjectEntryCommand::GameObjectEntryCommand | ( | GameObject * | go | ) |
Constructor for GameObjectEntryCommand.
| go | Pointer to the GameObject to be entered into the scene. |
|
overridevirtual |
Executes the entry command for the GameObject.
Implements CommandBase.
