Manages a pool of ScreenLogCommand objects for efficient reuse. More...
#include <ScreenLogCommandPool.h>
| Public Member Functions | |
| ScreenLogCommandPool (const ScreenLogCommandPool &)=delete | |
| ScreenLogCommandPool & | operator= (const ScreenLogCommandPool &)=delete | 
| ScreenLogCommand * | GetCommand (std::string str, SpriteFont *font, int x, int y) | 
| Retrieves a command from the pool or creates a new one if the pool is empty. | |
| void | ReturnCommand (ScreenLogCommand *cmd) | 
| Returns a ScreenLogCommand to the pool. | |
| Private Attributes | |
| std::queue< ScreenLogCommand * > | commandPool | 
| Queue of available ScreenLogCommand objects for reuse. | |
Manages a pool of ScreenLogCommand objects for efficient reuse.
The ScreenLogCommandPool class is responsible for managing a pool of ScreenLogCommand objects, allowing for efficient reuse of command objects to minimize memory allocation overhead.
| ScreenLogCommand * ScreenLogCommandPool::GetCommand | ( | std::string | str, | 
| SpriteFont * | font, | ||
| int | x, | ||
| int | y ) | 
Retrieves a command from the pool or creates a new one if the pool is empty.
| void ScreenLogCommandPool::ReturnCommand | ( | ScreenLogCommand * | cmd | ) | 
Returns a ScreenLogCommand to the pool.
| cmd | Pointer to the ScreenLogCommand to return. |