Provides access to the game loop related functions of Alarmable. More...
#include <AlarmableAttorney.h>
Static Private Member Functions | |
static void | Trigger (Alarmable *p, AlarmableManager::ALARM_ID i) |
Triggers the alarm for the Alarmable object. | |
static AlarmableManager::StorageMapRef & | GetRef (Alarmable *p, AlarmableManager::ALARM_ID i) |
Retrieves the storage map reference of the Alarmable object. | |
Friends | |
class | AlarmableManager |
Provides access to the game loop related functions of Alarmable.
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inlinestaticprivate |
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inlinestaticprivate |