Provides access to the game loop related functions of Alarmable. More...
#include <AlarmableAttorney.h>
| Static Private Member Functions | |
| static void | Trigger (Alarmable *p, AlarmableManager::ALARM_ID i) | 
| Triggers the alarm for the Alarmable object. | |
| static AlarmableManager::StorageMapRef & | GetRef (Alarmable *p, AlarmableManager::ALARM_ID i) | 
| Retrieves the storage map reference of the Alarmable object. | |
| Friends | |
| class | AlarmableManager | 
Provides access to the game loop related functions of Alarmable.
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 | inlinestaticprivate | 
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 | inlinestaticprivate |