SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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SUNENGINEAttorney::InitDestroy Class Reference

Provides access to the cleanup related functions of SUNENGINE. More...

#include <SUNENGINEAttorney.h>

Static Private Member Functions

static void Run ()
 Initializes the SUNENGINE instance.
 

Friends

int WINAPI WinMain (_In_ HINSTANCE, _In_opt_ HINSTANCE, _In_ LPSTR, _In_ int)
 Entry point for the application.
 

Detailed Description

Provides access to the cleanup related functions of SUNENGINE.

Member Function Documentation

◆ Run()

static void SUNENGINEAttorney::InitDestroy::Run ( )
inlinestaticprivate

Initializes the SUNENGINE instance.

This function is called to initialize the SUNENGINE instance.

Here is the caller graph for this function:

Friends And Related Symbol Documentation

◆ WinMain

int WINAPI WinMain ( _In_ HINSTANCE,
_In_opt_ HINSTANCE,
_In_ LPSTR,
_In_ int  )
friend

Entry point for the application.

Parameters
hInstanceHandle to the current instance of the application.
hPrevInstanceHandle to the previous instance of the application (always NULL).
lpCmdLineCommand line for the application.
nCmdShowControls how the window is to be shown.
Returns
The exit value contained in the WM_QUIT message's wParam parameter.

The documentation for this class was generated from the following file: