SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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AlarmableAttorney::Registration Class Reference

Provides access to the registration related functions of Alarmable. More...

#include <AlarmableAttorney.h>

Static Private Member Functions

static void AlarmRegistration (Alarmable *p, AlarmableManager::ALARM_ID i, float t)
 Registers the Alarmable object for alarms in the scene.
 
static void AlarmDeregistration (Alarmable *p, AlarmableManager::ALARM_ID i)
 Deregisters the Alarmable object from alarms in the scene.
 

Friends

class AlarmRegistrationCommand
 
class AlarmDeregistrationCommand
 

Detailed Description

Provides access to the registration related functions of Alarmable.

Member Function Documentation

◆ AlarmDeregistration()

static void AlarmableAttorney::Registration::AlarmDeregistration ( Alarmable * p,
AlarmableManager::ALARM_ID i )
inlinestaticprivate

Deregisters the Alarmable object from alarms in the scene.

Parameters
pPointer to the Alarmable object.
iThe alarm ID to deregister.
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◆ AlarmRegistration()

static void AlarmableAttorney::Registration::AlarmRegistration ( Alarmable * p,
AlarmableManager::ALARM_ID i,
float t )
inlinestaticprivate

Registers the Alarmable object for alarms in the scene.

Parameters
pPointer to the Alarmable object.
iThe alarm ID to register.
tThe time duration for the alarm.
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The documentation for this class was generated from the following file: