SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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UpdatableAttorney::Registration Class Reference

Provides access to the registration related functions of Updatable. More...

#include <UpdatableAttorney.h>

Static Private Member Functions

static void SceneRegistration (Updatable *p)
 Registers the Updatable object for updates in the scene.
 
static void SceneDeregistration (Updatable *p)
 Deregisters the Updatable object from updates in the scene.
 

Friends

class UpdateRegistrationCommand
 
class UpdateDeregistrationCommand
 

Detailed Description

Provides access to the registration related functions of Updatable.

Member Function Documentation

◆ SceneDeregistration()

static void UpdatableAttorney::Registration::SceneDeregistration ( Updatable * p)
inlinestaticprivate

Deregisters the Updatable object from updates in the scene.

Parameters
pPointer to the Updatable object.
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◆ SceneRegistration()

static void UpdatableAttorney::Registration::SceneRegistration ( Updatable * p)
inlinestaticprivate

Registers the Updatable object for updates in the scene.

Parameters
pPointer to the Updatable object.
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The documentation for this class was generated from the following file: