SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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UnitData Struct Reference

Public Member Functions

 UnitData (const UnitData &)=delete
 
 UnitData (UnitData &&)=delete
 
UnitDataoperator= (const UnitData &)=delete
 
UnitDataoperator= (UnitData &&)=delete
 

Public Attributes

const char * pMemberName
 
const char * pSourceFilePath
 
int sourceLineNumber
 
bool result
 
char pad0
 
char pad1
 
char pad2
 

The documentation for this struct was generated from the following file: