SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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CollidableAttorney::Registration Class Reference

Provides access to the registration related functions of Collidable. More...

#include <CollidableAttorney.h>

Static Private Member Functions

static void SceneRegistration (Collidable *c)
 Registers the Collidable object for collisions in the scene.
 
static void SceneDeregistration (Collidable *c)
 Deregisters the Collidable object from collisions in the scene.
 

Friends

class CollisionRegistrationCommand
 
class CollisionDeregistrationCommand
 

Detailed Description

Provides access to the registration related functions of Collidable.

Member Function Documentation

◆ SceneDeregistration()

static void CollidableAttorney::Registration::SceneDeregistration ( Collidable * c)
inlinestaticprivate

Deregisters the Collidable object from collisions in the scene.

Parameters
cPointer to the Collidable object.
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◆ SceneRegistration()

static void CollidableAttorney::Registration::SceneRegistration ( Collidable * c)
inlinestaticprivate

Registers the Collidable object for collisions in the scene.

Parameters
cPointer to the Collidable object.
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The documentation for this class was generated from the following file: