SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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TextureManagerAttorney Class Reference

Provides access to the TextureManager's private methods for specific classes. More...

#include <TextureManagerAttorney.h>

Static Private Member Functions

static void Delete ()
 Calls the Delete method of the TextureManager.
 

Friends

class SUNENGINE
 

Detailed Description

Provides access to the TextureManager's private methods for specific classes.

The TextureManagerAttorney class is a friend of the SUNENGINE class, allowing it to access the private methods of the TextureManager class. This is used to manage the lifecycle of Texture objects within the engine.

Member Function Documentation

◆ Delete()

static void TextureManagerAttorney::Delete ( )
inlinestaticprivate

Calls the Delete method of the TextureManager.

This method is used to delete all Texture objects managed by the TextureManager.

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The documentation for this class was generated from the following file: