SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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TextureManagerAttorney.h
1#ifndef TextureManagerAttorney_H
2#define TextureManagerAttorney_H
3
4#include "TextureManager.h"
5
14{
15private:
16 friend class SUNENGINE;
17
23 static void Delete() { TextureManager::Delete(); };
24};
25
26#endif
Provides access to the TextureManager's private methods for specific classes.
Definition TextureManagerAttorney.h:14
static void Delete()
Calls the Delete method of the TextureManager.
Definition TextureManagerAttorney.h:23
static void Delete()
Deletes all managed Texture objects.
Definition TextureManager.h:49