Null strategy for scene changes. More...
#include <SceneChangeNullStrategy.h>

| Public Member Functions | |
| virtual void | Action () override | 
| Executes the null scene change action. | |
|  Public Member Functions inherited from SceneChangeStrategy | |
| SceneChangeStrategy (const SceneChangeStrategy &)=delete | |
| SceneChangeStrategy & | operator= (const SceneChangeStrategy &)=delete | 
Null strategy for scene changes.
The SceneChangeNullStrategy class provides a null implementation for scene changes. It inherits from the SceneChangeStrategy class and overrides the Action method to do nothing.
| 
 | inlineoverridevirtual | 
Executes the null scene change action.
Implements SceneChangeStrategy.