SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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File List
Here is a list of all documented files with brief descriptions:
[detail level 12345678910]
 ▼ tmorrow5_LUCIA_ge2
 ▼ berthiaume2025spring_gam377
 ▼ student
 ▼ tmorrow5
 ▼ SUNENGINE
 ▼ src
 ▼ SUNENGINE
 ▼ Asset Managers
 ImageManager.h
 ImageManagerAttorney.h
 ModelManager.h
 ModelManagerAttorney.h
 ShaderManager.h
 ShaderManagerAttorney.h
 SpriteFontManager.h
 SpriteFontManagerAttorney.h
 TerrainObjectManager.h
 TerrainObjectManagerAttorney.h
 TextureManager.h
 TextureManagerAttorney.h
 ▼ Camera
 CameraManager.h
 FreeCamera.h
 ▼ GameObject
 ► Alarmable
 ► Collidable
 ► Drawable
 ► Inputable
 ► Sprites
 ► Terrain
 ► UI
 ► Updatable
 ► Visualizer
 CommandBase.hDefines the base class for all command objects
 EventType.hDefines the event types for input handling
 GameObject.h
 GameObjectAttorney.h
 GameObjectEntryCommand.h
 GameObjectExitCommand.h
 RegistrationState.hDefines the registration states for GameObjects
 SUNENGINESprite.h
 ▼ MemTracker
 Framework.h
 ProjectSettings.h
 ▼ Scene
 Scene.h
 SceneAttorney.h
 SceneChangeNullStrategy.h
 SceneChangeStartStrategy.h
 SceneChangeStrategy.h
 SceneManager.h
 SceneNull.h
 SceneRegistrationBroker.h
 ▼ Time Manager
 FreezeTime.h
 TimeManager.h
 TimeManagerAttorney.h
 ▼ Utilities
 Colors.hDefines a collection of standard colors as Vect objects
 ScreenLog.h
 ScreenLogAttorney.h
 ScreenLogCommand.h
 ScreenLogCommandPool.h
 SUNENGINEMathTools.h
 main.cppEntry point for the SUNENGINE application
 SUNENGINE.h
 SUNENGINEAttorney.h