SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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ShaderManagerAttorney.h
1#ifndef ShaderManagerAttorney_H
2#define ShaderManagerAttorney_H
3
4#include "ShaderManager.h"
5
14{
15private:
16 friend class SUNENGINE;
17
23 static void Delete() { ShaderManager::Delete(); };
24};
25
26#endif
Provides access to the ShaderManager's private methods for specific classes.
Definition ShaderManagerAttorney.h:14
static void Delete()
Calls the Delete method of the ShaderManager.
Definition ShaderManagerAttorney.h:23
static void Delete()
Deletes all managed ShaderObject objects.
Definition ShaderManager.h:54