1#ifndef TerrainManager_H 
    2#define TerrainManager_H 
   18    TerrainManager() = 
default;
 
   19    TerrainManager(
const TerrainManager&) = 
delete;
 
   20    TerrainManager& operator=(
const TerrainManager&) = 
delete;
 
 
Represents a 3D terrain generated from a heightmap.
Definition Terrain.h:18
void ProcessTerrain()
Processes the terrain (e.g., for rendering).
Definition TerrainManager.cpp:37
Terrain * GetTerrain() const
Retrieves the active Terrain.
Definition TerrainManager.cpp:23
Terrain * terrain
Pointer to the current Terrain object.
Definition TerrainManager.h:41
void SetTerrain(Terrain *t)
Sets the active Terrain.
Definition TerrainManager.cpp:10