SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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SceneNull.h
1#ifndef SceneNull_H
2#define SceneNull_H
3
11class SceneNull : public Scene
12{
13public:
17 virtual void Initialize() override {};
18
22 virtual void SceneEnd() override {};
23};
24
25#endif
Null implementation of a scene.
Definition SceneNull.h:12
virtual void SceneEnd() override
Ends the null scene.
Definition SceneNull.h:22
virtual void Initialize() override
Initializes the null scene.
Definition SceneNull.h:17