1#ifndef CollisionTerrainCommand_H 
    2#define CollisionTerrainCommand_H 
    4#include "CollisionTestCommandBase.h" 
   16class CollisionTerrainCommand : 
public CollisionTestCommandBase
 
   19    CollisionTerrainCommand();
 
   20    CollisionTerrainCommand(
const CollisionTerrainCommand&) = 
delete;
 
   21    CollisionTerrainCommand& operator=(
const CollisionTerrainCommand&) = 
delete;
 
   22    virtual ~CollisionTerrainCommand();
 
   34    virtual void Execute() 
override;
 
 
Manages a collection of collidable objects.
Definition CollidableGroup.h:17
Base class for handling collision dispatching between collidable objects.
Definition CollisionDispatchBase.h:14
CollidableGroup * pG
Pointer to the collidable group.
Definition CollisionTerrainCommand.h:40
virtual void Execute() override
Executes the collision test command within the collidable group.
Definition CollisionTerrainCommand.cpp:27
CollisionDispatchBase * pDispatch
Pointer to the collision dispatch.
Definition CollisionTerrainCommand.h:45