SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
Loading...
Searching...
No Matches
CollisionTerrainCommand.h
1#ifndef CollisionTerrainCommand_H
2#define CollisionTerrainCommand_H
3
4#include "CollisionTestCommandBase.h"
5
8
16class CollisionTerrainCommand : public CollisionTestCommandBase
17{
18public:
19 CollisionTerrainCommand();
20 CollisionTerrainCommand(const CollisionTerrainCommand&) = delete;
21 CollisionTerrainCommand& operator=(const CollisionTerrainCommand&) = delete;
22 virtual ~CollisionTerrainCommand();
23
29 CollisionTerrainCommand(CollidableGroup* g, CollisionDispatchBase* d);
30
34 virtual void Execute() override;
35
36private:
41
46};
47
48#endif
Manages a collection of collidable objects.
Definition CollidableGroup.h:17
Base class for handling collision dispatching between collidable objects.
Definition CollisionDispatchBase.h:14
CollidableGroup * pG
Pointer to the collidable group.
Definition CollisionTerrainCommand.h:40
virtual void Execute() override
Executes the collision test command within the collidable group.
Definition CollisionTerrainCommand.cpp:27
CollisionDispatchBase * pDispatch
Pointer to the collision dispatch.
Definition CollisionTerrainCommand.h:45