1#include "SceneChangeStrategy.h"
2#include "SceneAttorney.h"
4#ifndef SceneChangeStartStrategy_H
5#define SceneChangeStartStrategy_H
static void ChangeScene(Scene *scene)
Changes the current scene to the specified scene.
Definition SceneAttorney.h:66
Strategy for starting a scene change.
Definition SceneChangeStartStrategy.h:15
virtual void Action() override
Executes the scene change action to start the current scene.
Definition SceneChangeStartStrategy.h:20
static Scene * GetCurrentScene()
Gets the current scene.
Definition SceneManager.cpp:31