5#include "../GameObject/GameObject.h"
16class FreeCamera :
public GameObject
20 FreeCamera(
const FreeCamera&) =
delete;
21 FreeCamera& operator=(
const FreeCamera&) =
delete;
28 void KeyHeld(AZUL_KEY k)
override;
void KeyPress(AZUL_KEY k) override
Virtual method to be implemented by derived classes for key press functionality.
Definition FreeCamera.cpp:86
void KeyHeld(AZUL_KEY k) override
Virtual method to be implemented by derived classes for key held functionality.
Definition FreeCamera.cpp:46
void SceneEntry() override
Called when the GameObject enters the scene; used for registration management, called by system on en...
Definition FreeCamera.cpp:30