5#include "../GameObject/GameObject.h" 
   16class FreeCamera : 
public GameObject
 
   20    FreeCamera(
const FreeCamera&) = 
delete;
 
   21    FreeCamera& operator=(
const FreeCamera&) = 
delete;
 
   28    void KeyHeld(AZUL_KEY k) 
override;
 
 
void KeyPress(AZUL_KEY k) override
Virtual method to be implemented by derived classes for key press functionality.
Definition FreeCamera.cpp:86
void KeyHeld(AZUL_KEY k) override
Virtual method to be implemented by derived classes for key held functionality.
Definition FreeCamera.cpp:46
void SceneEntry() override
Called when the GameObject enters the scene; used for registration management, called by system on en...
Definition FreeCamera.cpp:30