SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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CollisionRegistrationCommand.h
1#ifndef CollisionRegistrationCommand_H
2#define CollisionRegistrationCommand_H
3
4#include "../CommandBase.h"
5
6class Collidable;
7
38
39#endif
Defines the base class for all command objects.
Base class for objects that can participate in collision detection.
Definition Collidable.h:26
Collidable * ptrCol
Pointer to the collidable object.
Definition CollisionRegistrationCommand.h:36
void Execute() override
Executes the registration command for the collidable object.
Definition CollisionRegistrationCommand.cpp:7
CollisionRegistrationCommand(Collidable *col)
Constructor for CollisionRegistrationCommand.
Definition CollisionRegistrationCommand.cpp:5
Base class for all command objects.
Definition CommandBase.h:19