SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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CollisionDeregistrationCommand.h
1#ifndef CollisionDeregistrationCommand_H
2#define CollisionDeregistrationCommand_H
3
4#include "../CommandBase.h"
5
6class Collidable;
7
40
41#endif
Defines the base class for all command objects.
Base class for objects that can participate in collision detection.
Definition Collidable.h:26
void Execute() override
Executes the deregistration command for the collidable object. This method removes the collidable obj...
Definition CollisionDeregistrationCommand.cpp:7
CollisionDeregistrationCommand(Collidable *col)
Constructor for CollisionDeregistrationCommand.
Definition CollisionDeregistrationCommand.cpp:5
Collidable * ptrCol
Pointer to the collidable object to be deregistered. This pointer is used to access the collidable ob...
Definition CollisionDeregistrationCommand.h:38
Base class for all command objects.
Definition CommandBase.h:19