20    friend class TextureManagerAttorney;
 
   22    static TextureManager* ptrInstance;
 
   25    TextureManager(
const TextureManager&) = 
delete;
 
   26    TextureManager& operator=(
const TextureManager&) = 
delete;
 
   27    ~TextureManager() = 
default;
 
   29    static TextureManager& Instance()
 
   31        if (ptrInstance == 
nullptr)
 
   32            ptrInstance = 
new TextureManager();
 
   49    static void Delete() { Instance().privDelete(); }
 
   52    Texture* privGet(
const std::string& key);
 
   53    void privLoad(
const std::string& key, 
const std::string& path);
 
   54    void privLoad(
const std::string& key, 
const unsigned char& red, 
const unsigned char& green, 
const unsigned char& blue);
 
   63    static Texture* 
Get(
const std::string& key) { 
return Instance().privGet(key); }
 
   71    static void Load(
const std::string& key, 
const std::string& path) { Instance().privLoad(key, path); }
 
   81    static void Load(
const std::string& key, 
const unsigned char& red, 
const unsigned char& green, 
const unsigned char& blue) { Instance().privLoad(key, red, green, blue); }
 
 
std::map< std::string, Texture * > storageMap
Map storing Texture objects associated with their keys.
Definition TextureManager.h:44
static Texture * Get(const std::string &key)
Retrieves a Texture object by its key.
Definition TextureManager.h:63
static void Delete()
Deletes all managed Texture objects.
Definition TextureManager.h:49
const std::string defaultPath
Default path for loading textures.
Definition TextureManager.h:39
static void Load(const std::string &key, const std::string &path)
Loads a Texture object from a file path.
Definition TextureManager.h:71
static void Load(const std::string &key, const unsigned char &red, const unsigned char &green, const unsigned char &blue)
Loads a single pixel Texture object with specified color.
Definition TextureManager.h:81