SUNENGINE
0.0.2
A simple and bright C++ game engine.
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Here is a list of all documented functions with links to the class documentation for each member:
- c -
ChangeScene() :
SceneAttorney::GameLoop
,
SceneManager
ClampPointToAABB() :
SUNENGINEMathTools
ClearText() :
Textbox
CollisionDeregistrationCommand() :
CollisionDeregistrationCommand
CollisionRegistrationCommand() :
CollisionRegistrationCommand
CollisionTerrain() :
GameObject
CollisionTerrainCommand() :
CollisionTerrainCommand
CollisionTestPairCommand() :
CollisionTestPairCommand
CollisionTestSelfCommand() :
CollisionTestSelfCommand
ComputeData() :
CollisionVolume
,
CollisionVolumeAABB
,
CollisionVolumeBSphere
,
CollisionVolumeOBB
ComputeDataFromMinMax() :
CollisionVolumeAABB
,
CollisionVolumeOBB
ComputeGameTime() :
FreezeTime
ComputeOBBProjection() :
SUNENGINEMathTools
ComputeOBBWorldData() :
SUNENGINEMathTools
Connect() :
GameObjectAttorney::Registration
ConnectToScene() :
GameObject
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