SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
Loading...
Searching...
No Matches
Dropdown Member List

This is the complete list of members for Dropdown, including all inherited members.

AddOption(UIComponent *comp, const std::string &value, UIDirection dir=UIDirection::Down)Dropdown
Dropdown(const std::string &textureKey, const std::vector< std::string > &optionLabels) (defined in Dropdown)Dropdown
Dropdown(const std::string &textureKey) (defined in Dropdown)Dropdown
Dropdown(const Dropdown &)=delete (defined in Dropdown)Dropdown
EnabledUIComponentprotected
GetComponent(int index) constDropdown
GetHoveredItem(float x, float y)Dropdownprivate
GetLayer() constUIComponentinline
GetMainButton() constDropdown
GetSelectedValue() constDropdown
GetType() constUIComponentinline
heldXDropdownprivate
heldYDropdownprivate
IsEnabled() constUIComponentinline
isExpandedDropdownprivate
IsMouseOver(float x, float y) overrideDropdownprivatevirtual
LayerUIComponentprotected
mainButtonDropdownprivate
OnPress() overrideDropdownprivatevirtual
operator=(const Dropdown &)=delete (defined in Dropdown)Dropdown
optionDirsDropdownprivate
optionItemsDropdownprivate
optionValuesDropdownprivate
ownedCommandsDropdownprivate
posXDropdownprivate
posYDropdownprivate
pOwningCanvasUIComponentprotected
Render() overrideDropdownprivatevirtual
scaleXDropdownprivate
scaleYDropdownprivate
selectCommandDropdownprivate
selectedValueDropdownprivate
SelectOption(int index)Dropdownprivate
SetEnabled(bool enabled)UIComponentinline
SetLayer(int layer) overrideDropdownvirtual
SetOnSelectCommand(int index, UICommand *cmd)Dropdown
SetOwningCanvas(Canvas *canvas)UIComponentinline
SetPosition(float x, float y)Dropdown
SetScale(float x, float y)Dropdown
ToggleDropdown()Dropdownprivate
TypeUIComponentprotected
UIDropdownCommand (defined in Dropdown)Dropdownfriend
UpdateOptionTransforms()Dropdownprivate
~Dropdown() (defined in Dropdown)Dropdown
~UIComponent()=defaultUIComponentvirtual