SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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Button Member List

This is the complete list of members for Button, including all inherited members.

angleButtonprivate
Button()=defaultButton
Button(const Button &)=delete (defined in Button)Button
Button(std::string key)Button
EnabledUIComponentprotected
fontButtonprivate
GetAngle() constButton
GetHeight() constButton
GetLayer() constUIComponentinline
GetPosX() constButton
GetPosY() constButton
GetScaleX() constButton
GetScaleY() constButton
GetText() constButton
GetType() constUIComponentinline
GetWidth() constButton
IsEnabled() constUIComponentinline
IsMouseOver(float xPos, float yPos) overrideButtonprivatevirtual
LayerUIComponentprotected
OnHold()Buttonprivate
OnHover()Buttonprivate
OnPress() overrideButtonprivatevirtual
OnRelease()Buttonprivate
operator=(const Button &)=delete (defined in Button)Button
pDefaultSpriteButtonprivate
pOnHeldSpriteButtonprivate
pOnHoldCommandButtonprivate
pOnHoverCommandButtonprivate
pOnHoverSpriteButtonprivate
pOnPressCommandButtonprivate
pOnPressSpriteButtonprivate
pOnReleaseCommandButtonprivate
posXButtonprivate
posYButtonprivate
pOwningCanvasUIComponentprotected
pSpriteButtonprivate
pTextLabelButtonprivate
Render() overrideButtonprivatevirtual
rotButtonprivate
scaleButtonprivate
scaleXButtonprivate
scaleYButtonprivate
SetAngleDegrees(float deg)Button
SetAngleRadians(float rad)Button
SetDefaultSprite(const std::string &key)Button
SetEnabled(bool enabled)UIComponentinline
SetLayer(int layer)UIComponentvirtual
SetOnHeldSprite(const std::string &key)Button
SetOnHoldCommand(UICommand *cmd)Button
SetOnHoverCommand(UICommand *cmd)Button
SetOnHoverSprite(const std::string &key)Button
SetOnPressCommand(UICommand *cmd)Button
SetOnPressSprite(const std::string &key)Button
SetOnReleaseCommand(UICommand *cmd)Button
SetOrigin(float x, float y)Button
SetOwningCanvas(Canvas *canvas)UIComponentinline
SetPosition(float x, float y)Button
SetScaleFactor(float x, float y)Button
SetScalePixel(float x, float y)Button
SetText(const std::string &text, std::string fontKey)Button
SetTextScale(float x, float y)Button
SetTextScalePixel(float x, float y)Button
textScaleSetButtonprivate
textScaleXButtonprivate
textScaleYButtonprivate
transButtonprivate
TypeUIComponentprotected
UIAttorney (defined in Button)Buttonfriend
UpdateWorld()Buttonprivate
~Button() (defined in Button)Button
~UIComponent()=defaultUIComponentvirtual