SUNENGINE
0.0.2
A simple and bright C++ game engine.
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Here is a list of all documented typedefs with links to the class documentation for each member:
AlarmEvent :
AlarmableManager
CollectionIterator :
MouseKeyEventManager
,
SingleKeyEventManager
CollidableCollection :
CollidableGroup
CollidableCollectionRef :
CollidableGroup
CollidableGroupCollection :
CollisionManager
CollisionTestCommands :
CollisionManager
Glyph :
SpriteFont
GlyphIt :
SpriteString
InputableCollection :
MouseKeyEventManager
,
SingleKeyEventManager
Key :
SpriteFont
KeyMap :
Inputable
KeyMapIt :
Inputable
MapKeyManager :
KeyboardEventManager
MapMouseKeyManager :
KeyboardEventManager
MouseKeyMap :
Inputable
MouseKeyMapIt :
Inputable
PWTypeID :
CollisionManager
SpriteFontMap :
SpriteFont
StorageList :
DrawableManager
,
UpdatableManager
StorageListRef :
DrawableManager
,
UpdatableManager
StorageMapMouseRef :
KeyboardEventManager
StorageMapRef :
AlarmableManager
,
KeyboardEventManager
TimeLineMap :
AlarmableManager
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