SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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TextureManager Member List

This is the complete list of members for TextureManager, including all inherited members.

defaultPathTextureManagerprivate
Delete()TextureManagerinlineprivatestatic
Get(const std::string &key)TextureManagerinlinestatic
Instance() (defined in TextureManager)TextureManagerinlineprivatestatic
Load(const std::string &key, const std::string &path)TextureManagerinlinestatic
Load(const std::string &key, const unsigned char &red, const unsigned char &green, const unsigned char &blue)TextureManagerinlinestatic
operator=(const TextureManager &)=delete (defined in TextureManager)TextureManagerprivate
privDelete() (defined in TextureManager)TextureManagerprivate
privGet(const std::string &key) (defined in TextureManager)TextureManagerprivate
privLoad(const std::string &key, const std::string &path) (defined in TextureManager)TextureManagerprivate
privLoad(const std::string &key, const unsigned char &red, const unsigned char &green, const unsigned char &blue) (defined in TextureManager)TextureManagerprivate
ptrInstance (defined in TextureManager)TextureManagerprivatestatic
storageMapTextureManagerprivate
TextureManager() (defined in TextureManager)TextureManagerprivate
TextureManager(const TextureManager &)=delete (defined in TextureManager)TextureManagerprivate
TextureManagerAttorney (defined in TextureManager)TextureManagerfriend
~TextureManager()=default (defined in TextureManager)TextureManagerprivate