SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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Terrain Member List

This is the complete list of members for Terrain, including all inherited members.

cellAABBsTerrainprivate
cellBoundsTerrainprivate
Draw()Terrainprivate
EnableMinMax(bool enable)Terrain
EnableWireframe(bool enable)Terrain
GetCellAABB(int x, int z) constTerrain
GetCellLength() const (defined in Terrain)Terrainprivate
GetCellX(int j) const (defined in Terrain)Terrainprivate
GetCellZ(int i) const (defined in Terrain)Terrainprivate
GetCoveredCells(const CollisionVolume &vol, int &xMin, int &zMin, int &xMax, int &zMax) constTerrain
GetHeight(const Vect &pos)Terrain
GetHeightAndNormal(const Vect &pos, Vect &outNormal)Terrain
GetImgSize() constTerrain
GetMaxCellIndex() constTerrain
GetSideLen() constTerrain
imgSizeTerrainprivate
minmaxEnabledTerrainprivate
operator=(const Terrain &)=delete (defined in Terrain)Terrain
pGOTerrainTerrainprivate
PixelIndex(int i, int j)Terrainprivate
pModelTerrainTerrainprivate
pVertsTerrainprivate
pWireframeTerrainprivate
ShowCellBelow(const Vect &pos) constTerrain
sideLenTerrainprivate
Terrain()=delete (defined in Terrain)Terrain
Terrain(const Terrain &)=delete (defined in Terrain)Terrain
Terrain(const char *heightmapFile, float sideLength, float maxHeight, float worldZeroAltitude, std::string texture, float uRep, float vRep)Terrain
TerrainAttorney (defined in Terrain)Terrainfriend
tlistTerrainprivate
TriIndex(int i, int j)Terrainprivate
VertexIndex(int i, int j)Terrainprivate
wireframeEnabledTerrainprivate
~Terrain() (defined in Terrain)Terrain