SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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ShaderManager Member List

This is the complete list of members for ShaderManager, including all inherited members.

defaultPathShaderManagerprivate
defaultShaderKeyShaderManagerprivatestatic
defaultSpriteShaderKeyShaderManagerstatic
Delete()ShaderManagerinlineprivatestatic
Get(const std::string &key)ShaderManagerinlinestatic
Instance() (defined in ShaderManager)ShaderManagerinlineprivatestatic
Load(const std::string &key, const std::string &path)ShaderManagerinlinestatic
operator=(const ShaderManager &)=delete (defined in ShaderManager)ShaderManagerprivate
privDelete() (defined in ShaderManager)ShaderManagerprivate
privGet(const std::string &key) (defined in ShaderManager)ShaderManagerprivate
privLoad(const std::string &key, const std::string &path) (defined in ShaderManager)ShaderManagerprivate
ptrInstance (defined in ShaderManager)ShaderManagerprivatestatic
ShaderManager() (defined in ShaderManager)ShaderManagerprivate
ShaderManager(const ShaderManager &)=delete (defined in ShaderManager)ShaderManagerprivate
ShaderManagerAttorney (defined in ShaderManager)ShaderManagerfriend
storageMapShaderManagerprivate
~ShaderManager()=default (defined in ShaderManager)ShaderManagerprivate