SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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SceneManager Member List

This is the complete list of members for SceneManager, including all inherited members.

ChangeScene(Scene *scene)SceneManagerprivatestatic
CurrentSceneSceneManagerprivate
DefaultSceneSceneManagerprivate
Delete()SceneManagerprivatestatic
DrawScene()SceneManagerinlineprivatestatic
EndScene()SceneManagerinlineprivatestatic
GetCurrentCamera()SceneManagerstatic
GetCurrentCamera2D()SceneManagerstatic
GetCurrentScene()SceneManagerstatic
GetTerrain()SceneManagerstatic
InitializeScene()SceneManagerinlineprivatestatic
Instance() (defined in SceneManager)SceneManagerinlineprivatestatic
operator=(const SceneManager &)=delete (defined in SceneManager)SceneManagerprivate
PrevSceneSceneManagerprivate
privDraw() (defined in SceneManager)SceneManagerprivate
privEndScene() (defined in SceneManager)SceneManagerprivate
privInitializeScene() (defined in SceneManager)SceneManagerprivate
privUpdate() (defined in SceneManager)SceneManagerprivate
pSceneChangeStrategySceneManagerprivate
ptrInstance (defined in SceneManager)SceneManagerprivatestatic
SceneAttorney (defined in SceneManager)SceneManagerfriend
SceneManager() (defined in SceneManager)SceneManagerprivate
SceneManager(const SceneManager &)=delete (defined in SceneManager)SceneManagerprivate
SetCurrentCamera(Camera *cam)SceneManagerstatic
SetCurrentCamera2D(Camera *cam)SceneManagerstatic
SetCurrentScene(Scene *scene)SceneManagerinlineprivatestatic
SetNextScene(Scene *scene)SceneManagerstatic
UpdateScene()SceneManagerinlineprivatestatic
~SceneManager()=default (defined in SceneManager)SceneManagerprivate