SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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Scene Member List

This is the complete list of members for Scene, including all inherited members.

alarmableManagerSceneprivate
cameraManagerSceneprivate
collisionManagerSceneprivate
Deregister(Updatable *up)Sceneprivate
Deregister(Drawable *dr)Sceneprivate
Deregister(Alarmable *al, AlarmableManager::ALARM_ID id)Sceneprivate
Deregister(Inputable *in, AZUL_KEY k, EventType e)Sceneprivate
Deregister(Inputable *in, AZUL_MOUSE m, EventType e)Sceneprivate
Draw()Sceneprivate
drawableManagerSceneprivate
GetCollisionManager()Sceneprivate
GetCurrentCamera() constScene
GetCurrentCamera2D() constScene
GetTerrain() constScene
Initialize()=0Sceneprivatepure virtual
keyboardEventManagerSceneprivate
operator=(const Scene &)=delete (defined in Scene)Scene
Register(Updatable *up)Sceneprivate
Register(Drawable *dr)Sceneprivate
Register(Alarmable *al, AlarmableManager::ALARM_ID id, float t)Sceneprivate
Register(Inputable *in, AZUL_KEY k, EventType e)Sceneprivate
Register(Inputable *in, AZUL_MOUSE m, EventType e)Sceneprivate
registrationBrokerSceneprivate
Scene() (defined in Scene)Scene
Scene(const Scene &)=delete (defined in Scene)Scene
SceneAttorney (defined in Scene)Scenefriend
SceneEnd()=0Sceneprivatepure virtual
SetCollisionPair()Sceneinlineprotected
SetCollisionSelf()Sceneinlineprotected
SetCollisionTerrain()Sceneinlineprotected
SetCurrentCamera(Camera *cam)Scene
SetCurrentCamera2D(Camera *cam)Scene
SetTerrain(const std::string &key)Scene
SubmitCommand(CommandBase *cmd)Sceneprivate
terrainManagerSceneprivate
updatableManagerSceneprivate
Update()Sceneprivate
~Scene() (defined in Scene)Scenevirtual