SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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TerrainObjectManager Member List

This is the complete list of members for TerrainObjectManager, including all inherited members.

defaultTerrainKeyTerrainObjectManagerstatic
Delete()TerrainObjectManagerinlineprivatestatic
Get(MapKey key)TerrainObjectManagerinlinestatic
Instance() (defined in TerrainObjectManager)TerrainObjectManagerinlineprivatestatic
Load(MapKey key, Terrain *t)TerrainObjectManagerinlinestatic
Load(MapKey key, std::string heightmap, float sideLen, float maxH, float zeroAltitude, std::string tex, float uRep, float vRep)TerrainObjectManagerinlinestatic
operator=(const TerrainObjectManager &)=delete (defined in TerrainObjectManager)TerrainObjectManagerprivate
privDelete() (defined in TerrainObjectManager)TerrainObjectManagerprivate
privGet(MapKey key) (defined in TerrainObjectManager)TerrainObjectManagerprivate
privLoad(MapKey key, Terrain *t) (defined in TerrainObjectManager)TerrainObjectManagerprivate
privLoad(MapKey key, std::string heightmap, float sideLen, float maxH, float zeroAltitude, std::string tex, float uRep, float vRep) (defined in TerrainObjectManager)TerrainObjectManagerprivate
ptrInstance (defined in TerrainObjectManager)TerrainObjectManagerprivatestatic
storageMapTerrainObjectManagerprivate
TerrainObjectManager() (defined in TerrainObjectManager)TerrainObjectManagerprivate
TerrainObjectManager(const TerrainObjectManager &)=delete (defined in TerrainObjectManager)TerrainObjectManagerprivate
TerrainObjectManagerAttorney (defined in TerrainObjectManager)TerrainObjectManagerfriend
~TerrainObjectManager()=default (defined in TerrainObjectManager)TerrainObjectManagerprivate