SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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SpriteFontManager Member List

This is the complete list of members for SpriteFontManager, including all inherited members.

defaultHSpriteFontManagerprivate
defaultPathSpriteFontManagerprivate
defaultSpriteFontSpriteFontManagerstatic
defaultWSpriteFontManagerprivate
defaultXSpriteFontManagerprivate
defaultYSpriteFontManagerprivate
Delete()SpriteFontManagerinlineprivatestatic
FontMapSpriteFontManagerprivate
Get(MapKey key)SpriteFontManagerinlinestatic
Instance() (defined in SpriteFontManager)SpriteFontManagerinlineprivatestatic
Load(MapKey key, std::string path)SpriteFontManagerinlinestatic
operator=(const SpriteFontManager &)=delete (defined in SpriteFontManager)SpriteFontManagerprivate
privDelete() (defined in SpriteFontManager)SpriteFontManagerprivate
privGet(MapKey key) (defined in SpriteFontManager)SpriteFontManagerprivate
privLoad(MapKey key, std::string path) (defined in SpriteFontManager)SpriteFontManagerprivate
ptrInstance (defined in SpriteFontManager)SpriteFontManagerprivatestatic
SpriteFontManager() (defined in SpriteFontManager)SpriteFontManagerprivate
SpriteFontManager(const SpriteFontManager &)=delete (defined in SpriteFontManager)SpriteFontManagerprivate
SpriteFontManagerAttorney (defined in SpriteFontManager)SpriteFontManagerfriend
~SpriteFontManager()=default (defined in SpriteFontManager)SpriteFontManagerprivate