SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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SceneAttorney::Registration Member List

This is the complete list of members for SceneAttorney::Registration, including all inherited members.

Alarmable (defined in SceneAttorney::Registration)SceneAttorney::Registrationfriend
Collidable (defined in SceneAttorney::Registration)SceneAttorney::Registrationfriend
Deregister(Updatable *up)SceneAttorney::Registrationinlineprivatestatic
Deregister(Drawable *dr)SceneAttorney::Registrationinlineprivatestatic
Deregister(Alarmable *al, AlarmableManager::ALARM_ID id)SceneAttorney::Registrationinlineprivatestatic
Deregister(Inputable *in, AZUL_KEY k, EventType e)SceneAttorney::Registrationinlineprivatestatic
Deregister(Inputable *in, AZUL_MOUSE m, EventType e)SceneAttorney::Registrationinlineprivatestatic
Drawable (defined in SceneAttorney::Registration)SceneAttorney::Registrationfriend
GameObject (defined in SceneAttorney::Registration)SceneAttorney::Registrationfriend
GetCollisionManager()SceneAttorney::Registrationinlineprivatestatic
Inputable (defined in SceneAttorney::Registration)SceneAttorney::Registrationfriend
Register(Updatable *up)SceneAttorney::Registrationinlineprivatestatic
Register(Drawable *dr)SceneAttorney::Registrationinlineprivatestatic
Register(Alarmable *al, AlarmableManager::ALARM_ID id, float t)SceneAttorney::Registrationinlineprivatestatic
Register(Inputable *in, AZUL_KEY k, EventType e)SceneAttorney::Registrationinlineprivatestatic
Register(Inputable *in, AZUL_MOUSE m, EventType e)SceneAttorney::Registrationinlineprivatestatic
SubmitCommand(CommandBase *cmd)SceneAttorney::Registrationinlineprivatestatic
Updatable (defined in SceneAttorney::Registration)SceneAttorney::Registrationfriend