SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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ModelManager Member List

This is the complete list of members for ModelManager, including all inherited members.

DefaultPathModelManagerprivate
defaultSpriteModelKeyModelManagerstatic
Delete()ModelManagerinlineprivatestatic
Get(const std::string &key)ModelManagerinlinestatic
Instance() (defined in ModelManager)ModelManagerinlineprivatestatic
Load(const std::string &key, const Model::PreMadeModels model)ModelManagerinlinestatic
Load(const std::string &key, const std::string &path)ModelManagerinlinestatic
Load(const std::string &key, int planeSize, int u, int v)ModelManagerinlinestatic
ModelManager() (defined in ModelManager)ModelManagerprivate
ModelManager(const ModelManager &)=delete (defined in ModelManager)ModelManagerprivate
ModelManagerAttorney (defined in ModelManager)ModelManagerfriend
operator=(const ModelManager &)=delete (defined in ModelManager)ModelManagerprivate
privDelete() (defined in ModelManager)ModelManagerprivate
privGet(const std::string &key) (defined in ModelManager)ModelManagerprivate
privLoad(const std::string &key, const Model::PreMadeModels model) (defined in ModelManager)ModelManagerprivate
privLoad(const std::string &key, const std::string &path) (defined in ModelManager)ModelManagerprivate
privLoad(const std::string &key, int planeSize, int u, int v) (defined in ModelManager)ModelManagerprivate
ptrInstance (defined in ModelManager)ModelManagerprivatestatic
storageMapModelManagerprivate
~ModelManager()=default (defined in ModelManager)ModelManagerprivate