SUNENGINE 0.0.2
A simple and bright C++ game engine.
 
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InputableAttorney::GameLoop Member List

This is the complete list of members for InputableAttorney::GameLoop, including all inherited members.

GetRef(Inputable *in, AZUL_KEY k, EventType e)InputableAttorney::GameLoopinlineprivatestatic
GetRef(Inputable *in, AZUL_MOUSE m, EventType e)InputableAttorney::GameLoopinlineprivatestatic
KeyboardEventManager (defined in InputableAttorney::GameLoop)InputableAttorney::GameLoopfriend
MouseKeyEventManager (defined in InputableAttorney::GameLoop)InputableAttorney::GameLoopfriend
ProcessKeyHeld(Inputable *in, AZUL_KEY k)InputableAttorney::GameLoopinlineprivatestatic
ProcessKeyInactive(Inputable *in, AZUL_KEY k)InputableAttorney::GameLoopinlineprivatestatic
ProcessKeyPress(Inputable *in, AZUL_KEY k)InputableAttorney::GameLoopinlineprivatestatic
ProcessKeyRelease(Inputable *in, AZUL_KEY k)InputableAttorney::GameLoopinlineprivatestatic
ProcessMouseKeyHeld(Inputable *in, AZUL_MOUSE m)InputableAttorney::GameLoopinlineprivatestatic
ProcessMouseKeyInactive(Inputable *in, AZUL_MOUSE m)InputableAttorney::GameLoopinlineprivatestatic
ProcessMouseKeyPress(Inputable *in, AZUL_MOUSE m)InputableAttorney::GameLoopinlineprivatestatic
ProcessMouseKeyRelease(Inputable *in, AZUL_MOUSE m)InputableAttorney::GameLoopinlineprivatestatic
SetDeleteRef(Inputable *in, AZUL_KEY k, EventType e, KeyboardEventManager::StorageMapRef &ref)InputableAttorney::GameLoopinlineprivatestatic
SetDeleteRef(Inputable *in, AZUL_MOUSE m, EventType e, KeyboardEventManager::StorageMapMouseRef &ref)InputableAttorney::GameLoopinlineprivatestatic
SingleKeyEventManager (defined in InputableAttorney::GameLoop)InputableAttorney::GameLoopfriend